commit e36c189ca663ae721341f8e2ad0ce439eee59602 Author: Hermes Agent Date: Tue Jun 16 08:31:55 2026 -0400 Add design folder and README diff --git a/README.md b/README.md new file mode 100644 index 0000000..45b6027 --- /dev/null +++ b/README.md @@ -0,0 +1,567 @@ +# Handoff: Krates — Kubernetes Visual Cluster Navigator + +## Overview + +Krates is a keyboard-first, search-driven Kubernetes cluster navigator. It gives operators and developers a fast, spatial way to explore any cluster: search for any object, open exactly the views you need (logs, shell, describe, YAML), and keep them organized as named **krates** on an infinite zoomable canvas. Multiple users share the same cluster workspace (the **yard**), and an admin view shows all users' live queries and open krates. + +The product lives at **krates.io**. + +--- + +## About the Design Files + +`Krates.dc.html` is a **high-fidelity interactive prototype** — it runs in a browser and is fully interactive. It is **not production code**. Its purpose is to demonstrate the intended look, behavior, keyboard model, and data shapes precisely enough that a developer can implement the real app without guessing. + +**Your task:** Recreate this UI in a real production stack (recommended: React + TypeScript + a WebSocket/CRDT backend for real-time sync). Use the prototype as the authoritative reference for interactions, visual design, and UX decisions. + +--- + +## Fidelity + +**High-fidelity.** Colors, typography, spacing, animations, and interaction behavior are all final. Implement pixel-accurately. The prototype uses real mock cluster data; the real app will use a Kubernetes API server (kubectl proxy, or a Go/Rust backend aggregating the k8s API). + +--- + +## Core Mental Model + +| Term | Meaning | +|---|---| +| **Yard** | The shared cluster workspace — one per connected cluster | +| **Krate** | A named group of windows for one object (or a collection); sits on the canvas | +| **Window** | A single view (Logs / Shell / Describe / YAML) for one object, inside a krate | +| **Collection window** | A category or namespace overview (all Pods, all Services, ns/payments…) with a filterable list | +| **Spotlight** | The global search overlay — opens by clicking anywhere or typing any key | + +--- + +## Screens / Views + +### 1. Canvas (main surface) + +**Purpose:** Infinite zoomable/pannable workspace where krates live. The default starting point is empty — no pre-placed content. + +**Layout:** +- Full viewport, `position: fixed; inset: 0` +- Background: `#0b0e13` +- CAD grid overlay: two layers — fine (`34px`, rgba(125,145,175,.04)) and coarse (`170px`, rgba(125,145,175,.075)), both in X and Y. Rendered via CSS `background-image` repeating linear gradients. +- World layer: a large div (`12000×8000px`) transformed via `translate(camX, camY) scale(zoom)`. All krates and windows are absolutely positioned children of this layer. +- Top bar: `position: absolute; top: 0; left: 0; right: 0; height ~56px; z-index: 10` +- Bottom hint bar: `position: absolute; right: 18px; bottom: 18px` +- Zoom pill: `position: absolute; left: 18px; bottom: 18px` +- Minimap: `position: absolute; right: 18px; bottom: 64px; width: 180px; height: 120px` + +**Navigation:** +- **Scroll wheel** = pan (default) +- **Ctrl/⌘ + scroll** = zoom (intercepted via `wheel` event, `e.ctrlKey || e.metaKey`) +- **Space + drag** = pan. Critical: space panning must work even when a shell window has keyboard focus. Implement by capturing `keydown` for space globally with `capture: true`, setting a "panning" flag, preventing default on the body, and forwarding `mousemove` to the canvas pan handler. Release on `keyup` for space. +- **Click on empty canvas** = open spotlight +- **Type any key** = open spotlight with that character pre-seeded + +**Zoom levels / LOD (Level of Detail):** +- `zoom > 0.5`: normal view — krates expanded, all windows visible, draggable +- `zoom < 0.4`: collapsed view — krates become small overview cards (230px wide), no windows rendered. **Hysteresis:** collapse at 0.4, re-expand at 0.5 to prevent flickering during a single scroll gesture. +- The camera uses CSS `transform` with a `transition` only during programmatic "fly" animations (`.52s cubic-bezier(.22,.8,.28,1)`). During user scroll/drag, transition is `none` for immediacy. + +### 2. Top Bar + +**Layout:** `display: flex; align-items: center; padding: 13px 18px` +**Background:** none (transparent over canvas) + +Left side (left→right): +- **Logo pill**: `krates / yard` — `background: rgba(14,18,25,.82); border: 1px solid rgba(140,165,200,.18); border-radius: 9px; padding: 7px 12px; backdrop-filter: blur(6px)`. The diamond glyph is `clip-path: polygon(50% 0,100% 50%,50% 100%,0 50%)` in accent color. +- **Cluster pill**: cluster name + green health dot (`#4ad07a`, `box-shadow: 0 0 8px #4ad07a`) +- **Krate count pill**: only shown when krates exist + +Right side: +- **Synced pill**: pulsing accent dot + "synced" text +- **Admin button**: `◉ admin` — accent-outlined when active, muted when inactive +- **Roster avatars**: overlapping circles (`margin-left: -7px`), each 30×30px, colored per user, showing 2-letter initials (★ for self) + +### 3. Spotlight Search + +**Purpose:** Global search overlay. Fuzzy-ranked results, Tab type-filter, view shortcuts on selected result. + +**Trigger:** Click anywhere on empty canvas, or type any printable character (pre-seeds the query). + +**Layout:** +- Full-screen backdrop: `rgba(7,9,13,.55)`, `backdrop-filter: blur(2px)` +- Search panel: `position: absolute; left: 50%; top: 15%; transform: translateX(-50%); width: min(660px, 93vw)` +- Panel: `background: rgba(16,20,28,.97); border: 1px solid rgba(140,165,200,.26); border-radius: 14px; overflow: hidden` +- Input row height: ~52px, with `font-size: 18px`, IBM Plex Sans + +**Sections (top→bottom):** +1. **Input row**: `⌕` glyph (accent color) + optional type-filter pill + input field + optional Tab ghost hint +2. **Type chips row**: scrollable chip row for all/deploy/svc/pods/secrets/config/sts/crd/namespace/ns. Scrollable horizontally on small screens. +3. **Results list** (`max-height: 48vh, overflow: auto`): each row = shape glyph + name + subtext (type · ns/namespace) + CRD badge if applicable + type badge +4. **View chips** (expanded on the selected row only): `⌥L logs · ⌥S shell · ⌥D describe · ⌥Y yaml`. Only available views shown — e.g. YAML and Describe are always shown; Logs and Shell only for pods/deployments/daemonsets/statefulsets. +5. **Footer**: `↑↓ pick · ⌥L/S/D/Y open views · ⏎ open default · ⇥ filter type · esc done` + +**Fuzzy search algorithm:** +- Score = character-match score × 10 + type boost +- Type boost: crd=60, deployment=50, statefulset=48, service=46, daemonset=44, ingress=42, secret=24, configmap=22, pvc=18, pod=16 +- Character matching: sequential character match with bonuses for consecutive matches (+3) and word-boundary starts (+5) +- Results capped at 8 + +**Tab quick-filter:** +- Typing a type alias (`pod`, `svc`, `deploy`, `secret`, `cm`, `sts`…) shows a ghost hint: `⇥ Pods` +- Tab locks the filter as a pill; Backspace removes it +- Tab also **cycles** through all type filters (recency-ordered, most-recently-opened first) + +**View shortcut keys:** +- All use **⌥ (Alt/Option)**. Do NOT use Ctrl — it must stay free for terminal use. +- Keys: `Alt+L` = logs, `Alt+S` = shell, `Alt+D` = describe, `Alt+Y` = yaml +- Use `event.code` (layout-safe, e.g. `KeyL`) not `event.key` (which varies by OS/keyboard layout) +- Multiple views can be opened before closing spotlight — they stack as windows in one krate +- On Enter: opens the default view (logs for pods, describe for workloads, yaml for config/secrets/pvcs) and closes + +**Auto-close:** after 500ms of keyboard idle (no more keypresses), spotlight closes automatically and the camera flies to the newly created krate. + +**Search also returns:** +- Existing krates (jump to working set, camera flies there) +- Namespace results (`ns/payments`) → opens a collection window +- Category results (`All Pods`, `All Services`…) → opens a collection window + +### 4. Krate (window group) + +**Purpose:** A named group of detail windows for a single query/object. Lives on the canvas. + +**Visual container:** +- Dashed border frame (rounded rect) around all its windows: `border: 1px dashed rgba(color, .3); border-radius: 18px; background: rgba(color, .04)` +- Frame auto-fits to the bounding box of its windows + 30px padding +- Header label bar above the frame: shows object name, status badge, window count, **drag handle** to move the entire krate, **×** to dismiss + +**Layout of windows inside a krate:** +- Windows are tiled in a 2-column grid (col 0 = dx:0, col 1 = dx:412; row height = 416px) +- When one window is resized, the others resize proportionally within the grid column/row +- Windows never overlap (snap-to-grid on release) + +**Krate interactions:** +- **Drag header** = move entire krate +- **Double-click header** = collapse/expand (toggle) +- **Minimize button** (`—`) in header = collapse to overview card +- **Collapsed state**: 230px-wide card showing name, view-letter badges (Y/D/L/S), status dot, window count, ns. **Double-click to re-expand and fly camera to it.** +- **Non-overlapping placement:** on mouse release after drag, check all other krate bounding boxes and nudge to avoid overlap. Gentle snap, not strict grid. + +**Camera fly-to on open:** after summon, camera animates to center the krate at `zoom: 0.92`. + +### 5. Detail Window + +**Purpose:** Shows one view (YAML / Describe / Logs / Shell) for one Kubernetes object. + +**Size:** Default 380×362px. Resizable by dragging the bottom-right corner handle (resize one window in a krate → sibling windows resize proportionally in the same column/row). + +**Header (36px):** +- Shape glyph (8px, color-coded by object type) + view label (uppercase, accent-colored) + object name + status badge + **×** close +- `cursor: grab` — drag to reposition within the canvas +- **Double-click header** = zoom window to fill available space (below top bar, above bottom bar, side margins 22px). Press `z` or double-click again to restore. + +**Tab bar:** YAML · Describe · Logs · Shell. Shell tab is disabled (muted, opacity 0.45) for non-exec object types. + +**Content area:** `
` with `overflow: auto; height: 286px; font-family: 'IBM Plex Mono'; font-size: 12px; line-height: 1.65`. Scrollbar styled (8px, rgba(140,165,200,.18)).
+
+**Keyboard focus:**
+- **Mouse-over a window → start typing** = focuses that window's content (specifically the shell input if it's a shell view)
+- Mouse-over detection: track `mouseenter`/`mouseleave` per window, set a `hoveredWindowId` ref
+- In the global `keydown` capture handler: if `hoveredWindowId` refers to a shell, route the keypress there; if it's any other window, do nothing (let it fall through to canvas shortcuts)
+
+**Maximize (`z` key or double-click header):**
+- Resize the window to `width = viewport.width - 44px`, `height = viewport.height - topBarHeight(68px) - bottomBarHeight(66px)`
+- Set camera so `camX = 22 - krate.wx - window.dx`, `camY = 68 - krate.wy - window.dy`, `zoom = 1`
+- `z` again or double-click to restore previous size
+
+**Secret YAML auto-decode:**
+- When rendering YAML for a Secret object, base64-decode all data values and show plaintext with a `⊙ secret values auto-decoded` banner
+
+### 6. Shell Window
+
+**Purpose:** Interactive pseudo-terminal session inside the app.
+
+**Implementation:**
+- Use **xterm.js** (or equivalent) for the real terminal
+- Backend: WebSocket → kubectl exec into the pod
+- Keyboard routing: the window captures keypresses when the mouse is over it (see above). Space must NOT open the spotlight when the cursor is over a shell — instead pass the space character to the terminal.
+- Scroll wheel over shell: scroll the terminal content, do NOT pan the canvas. Only `Ctrl/⌘+scroll` over a shell should zoom the canvas.
+
+**Mock in prototype:** Shows static text with a blinking cursor character. The real implementation connects via `kubectl exec -it  -n  -- sh` through the backend.
+
+### 7. Logs Window
+
+**Purpose:** Live-tailing container logs.
+
+**Implementation:**
+- Streams via `kubectl logs --follow` through the backend WebSocket
+- Auto-scroll to bottom when new lines arrive, unless the user has scrolled up (detect by comparing `scrollTop + clientHeight` vs `scrollHeight`; if not at bottom, stop auto-scroll)
+- Color-code: ERROR lines in `#ef6f6f`, WARN in `#e8b54a`, INFO in `#b9c6d8`
+
+### 8. Collection Window
+
+**Purpose:** Overview of a category (All Pods, All Services…) or namespace. Status-at-a-glance list.
+
+**Size:** Default 540×480px.
+
+**Header:**
+- Title (e.g. "pods · ns/payments"), status summary badges (✓ N / ⚠ N / ✗ N)
+- **Filter input** (auto-focused on open): `font-family: IBM Plex Mono; font-size: 12px`
+- Keyboard hint: `↑↓ ⌥L/S/D/Y` (always visible, muted)
+- **List / Tree** toggle buttons
+
+**List mode:**
+- Each row: shape glyph + name + relation tag (muted, for tree mode) + health metric + type badge + view buttons (⌥L/S/D/Y) + status dot
+- Selected row: `background: accentDim; border-left: 2px solid accent`
+- Hover row: `background: rgba(255,255,255,.04)`
+- Sorted: degraded/failed first, then pending, then ready; alpha within each group
+
+**Tree mode (k9s xray):**
+- Each workload expands to show its pods; each pod/workload expands to show its configMaps, secrets, PVCs
+- Services/ingresses expand to show their targets
+- Relation tags shown: `pod`, `configMap`, `secret`, `volume`, `selects`, `routes`, `used by`
+- Indent per level: `20px * depth`; connector shown as an L-shaped border element
+
+**Filter behavior in collection window:**
+- Typing filters immediately (no mode switching)
+- `↑/↓` moves selection highlight
+- `⌥L/S/D/Y` opens that view for the selected row (uses `event.code`, Alt required)
+- `Enter` opens default view for selected row
+- `Escape` blurs the input
+- Mouse-over the collection window + start typing = focuses the filter input and types there (same hover routing as shell windows, but for the filter input)
+- In tree mode, filtering keeps matching nodes **plus all their ancestors** so the hierarchy stays readable
+
+### 9. Admin Drawer
+
+**Purpose:** Right-side panel showing all users connected to the yard.
+
+**Trigger:** `◉ admin` button in top bar (toggle).
+
+**Layout:**
+- Right-side slide-in panel: `width: 380px; top: 0; right: 0; bottom: 0; position: absolute; z-index: 56`
+- Backdrop: `rgba(7,9,13,.4)`, click to close
+- Background: `rgba(13,17,24,.98); border-left: 1px solid rgba(140,165,200,.2)`
+
+**Content per user:**
+- Avatar circle + name + status (active · namespace / idle Nm)
+- Current search query + "typing…" pulsing indicator if they have spotlight open
+- Krate count
+- Each open krate as a clickable row: name + view-letter badges + status dot
+
+**Admin can spectate:** clicking a krate row in another user's card (or in "You") closes the admin panel and flies the camera to that krate.
+
+**Your own row** shows real-time state — your current spotlight query and actual open krates.
+
+### 10. Minimap
+
+**Purpose:** Overview of all krates' positions on the canvas.
+
+**Position:** `right: 18px; bottom: 64px`  
+**Size:** `180×120px`, with a viewport indicator rectangle showing the current view frustum.
+
+**Interaction:** Click anywhere on the minimap to fly the camera to that world position.
+
+---
+
+## Interactions & Behavior Summary
+
+| Interaction | Behavior |
+|---|---|
+| Click empty canvas | Open spotlight |
+| Type any key (not in input) | Open spotlight pre-seeded with that key |
+| `/` key | Open spotlight empty |
+| `Esc` | Close spotlight / close spotlight and place krate |
+| Scroll wheel | Pan canvas |
+| Ctrl/⌘ + scroll | Zoom canvas |
+| Space + drag | Pan canvas (even over windows/shells) |
+| `z` over a window | Maximize window to fill available space |
+| `z` again | Restore window size |
+| Double-click window header | Maximize / restore |
+| Double-click krate header | Collapse / expand krate |
+| Double-click collapsed krate card | Expand and fly camera to it |
+| Mouse-over window + type | Focus shell / collection filter |
+| ⌥L / ⌥S / ⌥D / ⌥Y | Open view for selected result (spotlight or collection) |
+| Tab in spotlight | Apply type filter / cycle type filters |
+| Backspace in spotlight (empty query, filter active) | Clear type filter |
+| ↑↓ in spotlight | Navigate results |
+| ⌥+key in spotlight | Open view for selected result |
+| ↑↓ in collection filter | Move row selection |
+| ⌥+key in collection | Open view for selected row |
+| Drag window header | Move window |
+| Drag krate header | Move entire krate |
+| Krate drag release | Nudge to avoid overlap with other krates |
+| Resize window handle | Resize; siblings resize proportionally |
+| Minimap click | Fly camera to position |
+
+---
+
+## State Management
+
+### Canvas state
+```typescript
+interface CanvasState {
+  camX: number;       // world-to-screen X offset
+  camY: number;       // world-to-screen Y offset
+  zoom: number;       // 0.16 – 2.2; default 0.92
+  flying: boolean;    // true during animated camera transitions
+  dragging: boolean;  // true during pan drag
+  collapsed: boolean; // LOD: true when zoom < 0.4
+  spacePanning: boolean; // true while space is held
+}
+```
+
+### Krate state
+```typescript
+interface Krate {
+  id: string;
+  objId: string | null;        // null for collection krates
+  collScope?: { kind: 'namespace' | 'category', value: string };
+  label: string;
+  status: string;
+  color: string;               // hex, from namespace palette
+  wx: number; wy: number;      // world position
+  minimized: boolean;
+  windows: Window[];
+  seq: number;                 // for generating window IDs
+}
+
+interface Window {
+  wid: string;
+  kind: 'detail' | 'collection';
+  tab: 'logs' | 'shell' | 'describe' | 'yaml';
+  dx: number; dy: number;      // offset within krate
+  w: number; h: number;
+}
+```
+
+### Spotlight state
+```typescript
+interface SpotlightState {
+  open: boolean;
+  query: string;
+  filterType: string | null;
+  sel: number;                 // selected result index
+  navigated: boolean;          // true after ↑/↓ press
+  session: {                   // tracks views opened before closing
+    kid: string;
+    objId: string;
+    views: string[];
+  } | null;
+}
+```
+
+### Collection window state (per-window ID)
+```typescript
+interface CollectionState {
+  [wid: string]: {
+    search: string;
+    view: 'list' | 'tree';
+    sel: number;               // selected row index
+  }
+}
+```
+
+---
+
+## Backend / API Requirements
+
+The prototype uses **mock data**. The real app needs:
+
+### Kubernetes data
+- **kubectl proxy** or a dedicated Go/Rust aggregation service
+- Watch API for live updates: `GET /api/v1/namespaces/{ns}/pods?watch=true` etc.
+- Resources needed: Namespaces, Deployments, StatefulSets, DaemonSets, Services, Ingresses, ConfigMaps, Secrets, PVCs, Events, and CRDs
+- Secret values should be base64-decoded server-side (or client-side) before display
+
+### Real-time shell
+- WebSocket → `kubectl exec -it` stream
+- Bidirectional: keypresses → stdin, stdout/stderr → display
+
+### Real-time logs
+- WebSocket → `kubectl logs --follow`
+- Stream new lines; handle reconnection
+
+### Multi-user sync (the Yard)
+- **CRDTs or operational transforms** for shared krate positions, krate existence, window layout
+- Recommended: **Yjs** (CRDT library) over WebSocket (y-websocket)
+- Each user's cursor/active query broadcast as ephemeral state (Yjs awareness)
+- Admin view reads from the awareness map
+
+### Recommended backend stack
+- **Go** service wrapping the Kubernetes client-go library
+- WebSocket multiplexer for shell, logs, watch streams
+- **Redis** or **in-memory** for session/presence if single-node
+- For multi-node: use Yjs with a persistent provider (y-leveldb or y-mongodb)
+
+---
+
+## Design Tokens
+
+### Colors
+```
+Background:          #0b0e13
+World background:    #0b0e13
+Surface:             rgba(14,18,25,.97)
+Surface elevated:    rgba(20,26,36,.7)
+Border default:      rgba(140,165,200,.2)
+Border subtle:       rgba(140,165,200,.14)
+
+Accent (cyan):       #4dd6e8
+Accent (violet):     #a98cff
+Accent (amber):      #f5b454
+
+Text primary:        #e6edf6
+Text secondary:      #c7d2e0
+Text muted:          #9fb0c8
+Text faint:          #7e8aa2
+Text dimmed:         #6b7890
+
+Status OK:           #4ad07a
+Status warn:         #e8b54a
+Status error:        #ef6f6f
+
+Object colors:
+  Deployment:        #6fb1ff
+  StatefulSet:       #b89cff
+  Service:           #5fd0c0
+  DaemonSet:         #ffb27a
+  Ingress:           #e58fb0
+  CRD:               #ffd479
+  Pod:               #8aa0bd
+  ConfigMap:         #7fb39c
+  Secret:            #c79bd6
+  PVC:               #9aa7c7
+
+Namespace palettes:
+  payments:          #6fb1ff
+  platform:          #5fd0c0
+  storefront:        #e58fb0
+```
+
+### Shape language (CSS clip-path per object type)
+```
+Deployment:   border-radius: 50% (circle)
+StatefulSet:  polygon(50% 0, 100% 100%, 0 100%) (triangle)
+Service:      polygon(50% 0, 100% 50%, 50% 100%, 0 50%) (diamond)
+DaemonSet:    ring (transparent fill, colored border)
+Ingress:      polygon(50% 0, 100% 100%, 0 100%) (triangle, same as STS)
+CRD:          polygon(25% 0, 75% 0, 100% 50%, 75% 100%, 25% 100%, 0 50%) (hexagon)
+Pod:          circle
+ConfigMap:    square (border-radius: 3px)
+Secret:       hexagon (same clip-path as CRD, smaller)
+PVC:          square
+```
+
+### Typography
+```
+UI font:      IBM Plex Sans, 400/500/600
+Mono font:    IBM Plex Mono, 400/500
+
+Sizes used:
+  9px   — label/badge uppercase legends
+  10px  — tiny metadata, status labels
+  11px  — chips, hints, secondary metadata
+  12px  — mono body text in windows/collections
+  13px  — nav bar labels, search result sub-text
+  14px  — collection titles, admin panel
+  17px  — spotlight search input prefix glyph
+  18px  — spotlight search input
+  25px  — empty state headline
+```
+
+### Spacing
+```
+Window default size:   380 × 362px
+Collection default:    540 × 480px
+Window grid col gap:   412px (column pitch)
+Window grid row gap:   416px (row pitch)
+Krate frame padding:   30px around bounding box
+Top bar height:        ~56px (inset: 68px with padding)
+Bottom bar height:     ~40px (inset: 66px with padding)
+Minimap:               180 × 120px
+Sidebar margin:        18px
+```
+
+### Animations
+```
+Camera fly:       transform .52s cubic-bezier(.22,.8,.28,1)
+Spotlight open:   opacity + translateY(-8px→0) .16s cubic-bezier(.2,.8,.3,1)
+Window appear:    opacity + scale(.97→1) .16s ease
+Fade backdrop:    opacity .12s ease
+Krate logo float: translateY 0→-7px→0, 4s ease-in-out infinite
+Synced dot blink: opacity 50% at 50%, 1.6s ease-in-out infinite
+```
+
+---
+
+## Keyboard Shortcut Reference
+
+All shortcuts that act on objects use **⌥ (Alt/Option)** — never Ctrl (reserved for terminal), never bare letters (reserved for typing in search/filter).
+
+| Key | Context | Action |
+|---|---|---|
+| Any printable key | Canvas focus | Open spotlight pre-seeded |
+| `/` | Canvas focus | Open spotlight empty |
+| `Esc` | Spotlight open | Close / finish + place krate |
+| `↑/↓` | Spotlight | Navigate results |
+| `Tab` | Spotlight | Apply type filter / cycle filters |
+| `⌥L/S/D/Y` | Spotlight (result selected) | Open that view |
+| `Enter` | Spotlight | Open default view + close |
+| `↑/↓` | Collection filter focused | Move row selection |
+| `⌥L/S/D/Y` | Collection filter focused | Open that view for selected row |
+| `Enter` | Collection filter focused | Open default view for selected row |
+| `Space` + drag | Canvas | Pan (even over windows/shells) |
+| `Ctrl/⌘` + scroll | Anywhere | Zoom canvas |
+| `z` | Mouse over window | Maximize / restore window |
+
+---
+
+## File Reference
+
+| File | Purpose |
+|---|---|
+| `Krates.dc.html` | Full interactive prototype — the primary design reference. Open in any modern browser. |
+| `README.md` | This document |
+
+---
+
+## Implementation Notes & Gotchas
+
+1. **Space pan over shells:** The trickiest keyboard interaction. The space key must pan the canvas even when a `