Add design folder and README

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Hermes Agent
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# Handoff: Krates — Kubernetes Visual Cluster Navigator
## Overview
Krates is a keyboard-first, search-driven Kubernetes cluster navigator. It gives operators and developers a fast, spatial way to explore any cluster: search for any object, open exactly the views you need (logs, shell, describe, YAML), and keep them organized as named **krates** on an infinite zoomable canvas. Multiple users share the same cluster workspace (the **yard**), and an admin view shows all users' live queries and open krates.
The product lives at **krates.io**.
---
## About the Design Files
`Krates.dc.html` is a **high-fidelity interactive prototype** — it runs in a browser and is fully interactive. It is **not production code**. Its purpose is to demonstrate the intended look, behavior, keyboard model, and data shapes precisely enough that a developer can implement the real app without guessing.
**Your task:** Recreate this UI in a real production stack (recommended: React + TypeScript + a WebSocket/CRDT backend for real-time sync). Use the prototype as the authoritative reference for interactions, visual design, and UX decisions.
---
## Fidelity
**High-fidelity.** Colors, typography, spacing, animations, and interaction behavior are all final. Implement pixel-accurately. The prototype uses real mock cluster data; the real app will use a Kubernetes API server (kubectl proxy, or a Go/Rust backend aggregating the k8s API).
---
## Core Mental Model
| Term | Meaning |
|---|---|
| **Yard** | The shared cluster workspace — one per connected cluster |
| **Krate** | A named group of windows for one object (or a collection); sits on the canvas |
| **Window** | A single view (Logs / Shell / Describe / YAML) for one object, inside a krate |
| **Collection window** | A category or namespace overview (all Pods, all Services, ns/payments…) with a filterable list |
| **Spotlight** | The global search overlay — opens by clicking anywhere or typing any key |
---
## Screens / Views
### 1. Canvas (main surface)
**Purpose:** Infinite zoomable/pannable workspace where krates live. The default starting point is empty — no pre-placed content.
**Layout:**
- Full viewport, `position: fixed; inset: 0`
- Background: `#0b0e13`
- CAD grid overlay: two layers — fine (`34px`, rgba(125,145,175,.04)) and coarse (`170px`, rgba(125,145,175,.075)), both in X and Y. Rendered via CSS `background-image` repeating linear gradients.
- World layer: a large div (`12000×8000px`) transformed via `translate(camX, camY) scale(zoom)`. All krates and windows are absolutely positioned children of this layer.
- Top bar: `position: absolute; top: 0; left: 0; right: 0; height ~56px; z-index: 10`
- Bottom hint bar: `position: absolute; right: 18px; bottom: 18px`
- Zoom pill: `position: absolute; left: 18px; bottom: 18px`
- Minimap: `position: absolute; right: 18px; bottom: 64px; width: 180px; height: 120px`
**Navigation:**
- **Scroll wheel** = pan (default)
- **Ctrl/⌘ + scroll** = zoom (intercepted via `wheel` event, `e.ctrlKey || e.metaKey`)
- **Space + drag** = pan. Critical: space panning must work even when a shell window has keyboard focus. Implement by capturing `keydown` for space globally with `capture: true`, setting a "panning" flag, preventing default on the body, and forwarding `mousemove` to the canvas pan handler. Release on `keyup` for space.
- **Click on empty canvas** = open spotlight
- **Type any key** = open spotlight with that character pre-seeded
**Zoom levels / LOD (Level of Detail):**
- `zoom > 0.5`: normal view — krates expanded, all windows visible, draggable
- `zoom < 0.4`: collapsed view — krates become small overview cards (230px wide), no windows rendered. **Hysteresis:** collapse at 0.4, re-expand at 0.5 to prevent flickering during a single scroll gesture.
- The camera uses CSS `transform` with a `transition` only during programmatic "fly" animations (`.52s cubic-bezier(.22,.8,.28,1)`). During user scroll/drag, transition is `none` for immediacy.
### 2. Top Bar
**Layout:** `display: flex; align-items: center; padding: 13px 18px`
**Background:** none (transparent over canvas)
Left side (left→right):
- **Logo pill**: `krates / yard``background: rgba(14,18,25,.82); border: 1px solid rgba(140,165,200,.18); border-radius: 9px; padding: 7px 12px; backdrop-filter: blur(6px)`. The diamond glyph is `clip-path: polygon(50% 0,100% 50%,50% 100%,0 50%)` in accent color.
- **Cluster pill**: cluster name + green health dot (`#4ad07a`, `box-shadow: 0 0 8px #4ad07a`)
- **Krate count pill**: only shown when krates exist
Right side:
- **Synced pill**: pulsing accent dot + "synced" text
- **Admin button**: `◉ admin` — accent-outlined when active, muted when inactive
- **Roster avatars**: overlapping circles (`margin-left: -7px`), each 30×30px, colored per user, showing 2-letter initials (★ for self)
### 3. Spotlight Search
**Purpose:** Global search overlay. Fuzzy-ranked results, Tab type-filter, view shortcuts on selected result.
**Trigger:** Click anywhere on empty canvas, or type any printable character (pre-seeds the query).
**Layout:**
- Full-screen backdrop: `rgba(7,9,13,.55)`, `backdrop-filter: blur(2px)`
- Search panel: `position: absolute; left: 50%; top: 15%; transform: translateX(-50%); width: min(660px, 93vw)`
- Panel: `background: rgba(16,20,28,.97); border: 1px solid rgba(140,165,200,.26); border-radius: 14px; overflow: hidden`
- Input row height: ~52px, with `font-size: 18px`, IBM Plex Sans
**Sections (top→bottom):**
1. **Input row**: `⌕` glyph (accent color) + optional type-filter pill + input field + optional Tab ghost hint
2. **Type chips row**: scrollable chip row for all/deploy/svc/pods/secrets/config/sts/crd/namespace/ns. Scrollable horizontally on small screens.
3. **Results list** (`max-height: 48vh, overflow: auto`): each row = shape glyph + name + subtext (type · ns/namespace) + CRD badge if applicable + type badge
4. **View chips** (expanded on the selected row only): `⌥L logs · ⌥S shell · ⌥D describe · ⌥Y yaml`. Only available views shown — e.g. YAML and Describe are always shown; Logs and Shell only for pods/deployments/daemonsets/statefulsets.
5. **Footer**: `↑↓ pick · ⌥L/S/D/Y open views · ⏎ open default · ⇥ filter type · esc done`
**Fuzzy search algorithm:**
- Score = character-match score × 10 + type boost
- Type boost: crd=60, deployment=50, statefulset=48, service=46, daemonset=44, ingress=42, secret=24, configmap=22, pvc=18, pod=16
- Character matching: sequential character match with bonuses for consecutive matches (+3) and word-boundary starts (+5)
- Results capped at 8
**Tab quick-filter:**
- Typing a type alias (`pod`, `svc`, `deploy`, `secret`, `cm`, `sts`…) shows a ghost hint: `⇥ Pods`
- Tab locks the filter as a pill; Backspace removes it
- Tab also **cycles** through all type filters (recency-ordered, most-recently-opened first)
**View shortcut keys:**
- All use **⌥ (Alt/Option)**. Do NOT use Ctrl — it must stay free for terminal use.
- Keys: `Alt+L` = logs, `Alt+S` = shell, `Alt+D` = describe, `Alt+Y` = yaml
- Use `event.code` (layout-safe, e.g. `KeyL`) not `event.key` (which varies by OS/keyboard layout)
- Multiple views can be opened before closing spotlight — they stack as windows in one krate
- On Enter: opens the default view (logs for pods, describe for workloads, yaml for config/secrets/pvcs) and closes
**Auto-close:** after 500ms of keyboard idle (no more keypresses), spotlight closes automatically and the camera flies to the newly created krate.
**Search also returns:**
- Existing krates (jump to working set, camera flies there)
- Namespace results (`ns/payments`) → opens a collection window
- Category results (`All Pods`, `All Services`…) → opens a collection window
### 4. Krate (window group)
**Purpose:** A named group of detail windows for a single query/object. Lives on the canvas.
**Visual container:**
- Dashed border frame (rounded rect) around all its windows: `border: 1px dashed rgba(color, .3); border-radius: 18px; background: rgba(color, .04)`
- Frame auto-fits to the bounding box of its windows + 30px padding
- Header label bar above the frame: shows object name, status badge, window count, **drag handle** to move the entire krate, **×** to dismiss
**Layout of windows inside a krate:**
- Windows are tiled in a 2-column grid (col 0 = dx:0, col 1 = dx:412; row height = 416px)
- When one window is resized, the others resize proportionally within the grid column/row
- Windows never overlap (snap-to-grid on release)
**Krate interactions:**
- **Drag header** = move entire krate
- **Double-click header** = collapse/expand (toggle)
- **Minimize button** (`—`) in header = collapse to overview card
- **Collapsed state**: 230px-wide card showing name, view-letter badges (Y/D/L/S), status dot, window count, ns. **Double-click to re-expand and fly camera to it.**
- **Non-overlapping placement:** on mouse release after drag, check all other krate bounding boxes and nudge to avoid overlap. Gentle snap, not strict grid.
**Camera fly-to on open:** after summon, camera animates to center the krate at `zoom: 0.92`.
### 5. Detail Window
**Purpose:** Shows one view (YAML / Describe / Logs / Shell) for one Kubernetes object.
**Size:** Default 380×362px. Resizable by dragging the bottom-right corner handle (resize one window in a krate → sibling windows resize proportionally in the same column/row).
**Header (36px):**
- Shape glyph (8px, color-coded by object type) + view label (uppercase, accent-colored) + object name + status badge + **×** close
- `cursor: grab` — drag to reposition within the canvas
- **Double-click header** = zoom window to fill available space (below top bar, above bottom bar, side margins 22px). Press `z` or double-click again to restore.
**Tab bar:** YAML · Describe · Logs · Shell. Shell tab is disabled (muted, opacity 0.45) for non-exec object types.
**Content area:** `<pre>` with `overflow: auto; height: 286px; font-family: 'IBM Plex Mono'; font-size: 12px; line-height: 1.65`. Scrollbar styled (8px, rgba(140,165,200,.18)).
**Keyboard focus:**
- **Mouse-over a window → start typing** = focuses that window's content (specifically the shell input if it's a shell view)
- Mouse-over detection: track `mouseenter`/`mouseleave` per window, set a `hoveredWindowId` ref
- In the global `keydown` capture handler: if `hoveredWindowId` refers to a shell, route the keypress there; if it's any other window, do nothing (let it fall through to canvas shortcuts)
**Maximize (`z` key or double-click header):**
- Resize the window to `width = viewport.width - 44px`, `height = viewport.height - topBarHeight(68px) - bottomBarHeight(66px)`
- Set camera so `camX = 22 - krate.wx - window.dx`, `camY = 68 - krate.wy - window.dy`, `zoom = 1`
- `z` again or double-click to restore previous size
**Secret YAML auto-decode:**
- When rendering YAML for a Secret object, base64-decode all data values and show plaintext with a `⊙ secret values auto-decoded` banner
### 6. Shell Window
**Purpose:** Interactive pseudo-terminal session inside the app.
**Implementation:**
- Use **xterm.js** (or equivalent) for the real terminal
- Backend: WebSocket → kubectl exec into the pod
- Keyboard routing: the window captures keypresses when the mouse is over it (see above). Space must NOT open the spotlight when the cursor is over a shell — instead pass the space character to the terminal.
- Scroll wheel over shell: scroll the terminal content, do NOT pan the canvas. Only `Ctrl/⌘+scroll` over a shell should zoom the canvas.
**Mock in prototype:** Shows static text with a blinking cursor character. The real implementation connects via `kubectl exec -it <pod> -n <ns> -- sh` through the backend.
### 7. Logs Window
**Purpose:** Live-tailing container logs.
**Implementation:**
- Streams via `kubectl logs --follow` through the backend WebSocket
- Auto-scroll to bottom when new lines arrive, unless the user has scrolled up (detect by comparing `scrollTop + clientHeight` vs `scrollHeight`; if not at bottom, stop auto-scroll)
- Color-code: ERROR lines in `#ef6f6f`, WARN in `#e8b54a`, INFO in `#b9c6d8`
### 8. Collection Window
**Purpose:** Overview of a category (All Pods, All Services…) or namespace. Status-at-a-glance list.
**Size:** Default 540×480px.
**Header:**
- Title (e.g. "pods · ns/payments"), status summary badges (✓ N / ⚠ N / ✗ N)
- **Filter input** (auto-focused on open): `font-family: IBM Plex Mono; font-size: 12px`
- Keyboard hint: `↑↓ ⌥L/S/D/Y` (always visible, muted)
- **List / Tree** toggle buttons
**List mode:**
- Each row: shape glyph + name + relation tag (muted, for tree mode) + health metric + type badge + view buttons (⌥L/S/D/Y) + status dot
- Selected row: `background: accentDim; border-left: 2px solid accent`
- Hover row: `background: rgba(255,255,255,.04)`
- Sorted: degraded/failed first, then pending, then ready; alpha within each group
**Tree mode (k9s xray):**
- Each workload expands to show its pods; each pod/workload expands to show its configMaps, secrets, PVCs
- Services/ingresses expand to show their targets
- Relation tags shown: `pod`, `configMap`, `secret`, `volume`, `selects`, `routes`, `used by`
- Indent per level: `20px * depth`; connector shown as an L-shaped border element
**Filter behavior in collection window:**
- Typing filters immediately (no mode switching)
- `↑/↓` moves selection highlight
- `⌥L/S/D/Y` opens that view for the selected row (uses `event.code`, Alt required)
- `Enter` opens default view for selected row
- `Escape` blurs the input
- Mouse-over the collection window + start typing = focuses the filter input and types there (same hover routing as shell windows, but for the filter input)
- In tree mode, filtering keeps matching nodes **plus all their ancestors** so the hierarchy stays readable
### 9. Admin Drawer
**Purpose:** Right-side panel showing all users connected to the yard.
**Trigger:** `◉ admin` button in top bar (toggle).
**Layout:**
- Right-side slide-in panel: `width: 380px; top: 0; right: 0; bottom: 0; position: absolute; z-index: 56`
- Backdrop: `rgba(7,9,13,.4)`, click to close
- Background: `rgba(13,17,24,.98); border-left: 1px solid rgba(140,165,200,.2)`
**Content per user:**
- Avatar circle + name + status (active · namespace / idle Nm)
- Current search query + "typing…" pulsing indicator if they have spotlight open
- Krate count
- Each open krate as a clickable row: name + view-letter badges + status dot
**Admin can spectate:** clicking a krate row in another user's card (or in "You") closes the admin panel and flies the camera to that krate.
**Your own row** shows real-time state — your current spotlight query and actual open krates.
### 10. Minimap
**Purpose:** Overview of all krates' positions on the canvas.
**Position:** `right: 18px; bottom: 64px`
**Size:** `180×120px`, with a viewport indicator rectangle showing the current view frustum.
**Interaction:** Click anywhere on the minimap to fly the camera to that world position.
---
## Interactions & Behavior Summary
| Interaction | Behavior |
|---|---|
| Click empty canvas | Open spotlight |
| Type any key (not in input) | Open spotlight pre-seeded with that key |
| `/` key | Open spotlight empty |
| `Esc` | Close spotlight / close spotlight and place krate |
| Scroll wheel | Pan canvas |
| Ctrl/⌘ + scroll | Zoom canvas |
| Space + drag | Pan canvas (even over windows/shells) |
| `z` over a window | Maximize window to fill available space |
| `z` again | Restore window size |
| Double-click window header | Maximize / restore |
| Double-click krate header | Collapse / expand krate |
| Double-click collapsed krate card | Expand and fly camera to it |
| Mouse-over window + type | Focus shell / collection filter |
| ⌥L / ⌥S / ⌥D / ⌥Y | Open view for selected result (spotlight or collection) |
| Tab in spotlight | Apply type filter / cycle type filters |
| Backspace in spotlight (empty query, filter active) | Clear type filter |
| ↑↓ in spotlight | Navigate results |
| ⌥+key in spotlight | Open view for selected result |
| ↑↓ in collection filter | Move row selection |
| ⌥+key in collection | Open view for selected row |
| Drag window header | Move window |
| Drag krate header | Move entire krate |
| Krate drag release | Nudge to avoid overlap with other krates |
| Resize window handle | Resize; siblings resize proportionally |
| Minimap click | Fly camera to position |
---
## State Management
### Canvas state
```typescript
interface CanvasState {
camX: number; // world-to-screen X offset
camY: number; // world-to-screen Y offset
zoom: number; // 0.16 2.2; default 0.92
flying: boolean; // true during animated camera transitions
dragging: boolean; // true during pan drag
collapsed: boolean; // LOD: true when zoom < 0.4
spacePanning: boolean; // true while space is held
}
```
### Krate state
```typescript
interface Krate {
id: string;
objId: string | null; // null for collection krates
collScope?: { kind: 'namespace' | 'category', value: string };
label: string;
status: string;
color: string; // hex, from namespace palette
wx: number; wy: number; // world position
minimized: boolean;
windows: Window[];
seq: number; // for generating window IDs
}
interface Window {
wid: string;
kind: 'detail' | 'collection';
tab: 'logs' | 'shell' | 'describe' | 'yaml';
dx: number; dy: number; // offset within krate
w: number; h: number;
}
```
### Spotlight state
```typescript
interface SpotlightState {
open: boolean;
query: string;
filterType: string | null;
sel: number; // selected result index
navigated: boolean; // true after ↑/↓ press
session: { // tracks views opened before closing
kid: string;
objId: string;
views: string[];
} | null;
}
```
### Collection window state (per-window ID)
```typescript
interface CollectionState {
[wid: string]: {
search: string;
view: 'list' | 'tree';
sel: number; // selected row index
}
}
```
---
## Backend / API Requirements
The prototype uses **mock data**. The real app needs:
### Kubernetes data
- **kubectl proxy** or a dedicated Go/Rust aggregation service
- Watch API for live updates: `GET /api/v1/namespaces/{ns}/pods?watch=true` etc.
- Resources needed: Namespaces, Deployments, StatefulSets, DaemonSets, Services, Ingresses, ConfigMaps, Secrets, PVCs, Events, and CRDs
- Secret values should be base64-decoded server-side (or client-side) before display
### Real-time shell
- WebSocket → `kubectl exec -it` stream
- Bidirectional: keypresses → stdin, stdout/stderr → display
### Real-time logs
- WebSocket → `kubectl logs --follow`
- Stream new lines; handle reconnection
### Multi-user sync (the Yard)
- **CRDTs or operational transforms** for shared krate positions, krate existence, window layout
- Recommended: **Yjs** (CRDT library) over WebSocket (y-websocket)
- Each user's cursor/active query broadcast as ephemeral state (Yjs awareness)
- Admin view reads from the awareness map
### Recommended backend stack
- **Go** service wrapping the Kubernetes client-go library
- WebSocket multiplexer for shell, logs, watch streams
- **Redis** or **in-memory** for session/presence if single-node
- For multi-node: use Yjs with a persistent provider (y-leveldb or y-mongodb)
---
## Design Tokens
### Colors
```
Background: #0b0e13
World background: #0b0e13
Surface: rgba(14,18,25,.97)
Surface elevated: rgba(20,26,36,.7)
Border default: rgba(140,165,200,.2)
Border subtle: rgba(140,165,200,.14)
Accent (cyan): #4dd6e8
Accent (violet): #a98cff
Accent (amber): #f5b454
Text primary: #e6edf6
Text secondary: #c7d2e0
Text muted: #9fb0c8
Text faint: #7e8aa2
Text dimmed: #6b7890
Status OK: #4ad07a
Status warn: #e8b54a
Status error: #ef6f6f
Object colors:
Deployment: #6fb1ff
StatefulSet: #b89cff
Service: #5fd0c0
DaemonSet: #ffb27a
Ingress: #e58fb0
CRD: #ffd479
Pod: #8aa0bd
ConfigMap: #7fb39c
Secret: #c79bd6
PVC: #9aa7c7
Namespace palettes:
payments: #6fb1ff
platform: #5fd0c0
storefront: #e58fb0
```
### Shape language (CSS clip-path per object type)
```
Deployment: border-radius: 50% (circle)
StatefulSet: polygon(50% 0, 100% 100%, 0 100%) (triangle)
Service: polygon(50% 0, 100% 50%, 50% 100%, 0 50%) (diamond)
DaemonSet: ring (transparent fill, colored border)
Ingress: polygon(50% 0, 100% 100%, 0 100%) (triangle, same as STS)
CRD: polygon(25% 0, 75% 0, 100% 50%, 75% 100%, 25% 100%, 0 50%) (hexagon)
Pod: circle
ConfigMap: square (border-radius: 3px)
Secret: hexagon (same clip-path as CRD, smaller)
PVC: square
```
### Typography
```
UI font: IBM Plex Sans, 400/500/600
Mono font: IBM Plex Mono, 400/500
Sizes used:
9px — label/badge uppercase legends
10px — tiny metadata, status labels
11px — chips, hints, secondary metadata
12px — mono body text in windows/collections
13px — nav bar labels, search result sub-text
14px — collection titles, admin panel
17px — spotlight search input prefix glyph
18px — spotlight search input
25px — empty state headline
```
### Spacing
```
Window default size: 380 × 362px
Collection default: 540 × 480px
Window grid col gap: 412px (column pitch)
Window grid row gap: 416px (row pitch)
Krate frame padding: 30px around bounding box
Top bar height: ~56px (inset: 68px with padding)
Bottom bar height: ~40px (inset: 66px with padding)
Minimap: 180 × 120px
Sidebar margin: 18px
```
### Animations
```
Camera fly: transform .52s cubic-bezier(.22,.8,.28,1)
Spotlight open: opacity + translateY(-8px→0) .16s cubic-bezier(.2,.8,.3,1)
Window appear: opacity + scale(.97→1) .16s ease
Fade backdrop: opacity .12s ease
Krate logo float: translateY 0→-7px→0, 4s ease-in-out infinite
Synced dot blink: opacity 50% at 50%, 1.6s ease-in-out infinite
```
---
## Keyboard Shortcut Reference
All shortcuts that act on objects use **⌥ (Alt/Option)** — never Ctrl (reserved for terminal), never bare letters (reserved for typing in search/filter).
| Key | Context | Action |
|---|---|---|
| Any printable key | Canvas focus | Open spotlight pre-seeded |
| `/` | Canvas focus | Open spotlight empty |
| `Esc` | Spotlight open | Close / finish + place krate |
| `↑/↓` | Spotlight | Navigate results |
| `Tab` | Spotlight | Apply type filter / cycle filters |
| `⌥L/S/D/Y` | Spotlight (result selected) | Open that view |
| `Enter` | Spotlight | Open default view + close |
| `↑/↓` | Collection filter focused | Move row selection |
| `⌥L/S/D/Y` | Collection filter focused | Open that view for selected row |
| `Enter` | Collection filter focused | Open default view for selected row |
| `Space` + drag | Canvas | Pan (even over windows/shells) |
| `Ctrl/⌘` + scroll | Anywhere | Zoom canvas |
| `z` | Mouse over window | Maximize / restore window |
---
## File Reference
| File | Purpose |
|---|---|
| `Krates.dc.html` | Full interactive prototype — the primary design reference. Open in any modern browser. |
| `README.md` | This document |
---
## Implementation Notes & Gotchas
1. **Space pan over shells:** The trickiest keyboard interaction. The space key must pan the canvas even when a `<textarea>` or xterm.js instance has focus. Implement with a `document.addEventListener('keydown', handler, { capture: true })` that checks if space is pressed during a drag gesture, sets a flag, and calls `e.preventDefault()` on the focused element. Do NOT use `e.stopPropagation()` — you still need the event to reach other handlers.
2. **Ctrl/⌘+scroll over windows:** Similarly, `wheel` events on window content areas will be captured by the scroll container. Use `{ capture: true }` on the canvas wheel handler to intercept before the window, check for `e.ctrlKey || e.metaKey`, and only zoom then. Otherwise let the event scroll the window content.
3. **LOD hysteresis:** Use separate thresholds for collapse (0.4) and expand (0.5) to prevent jitter. Store `collapsed` as boolean in state, not derived from `zoom` on every render.
4. **Non-overlapping krate placement:** On each new krate creation, try the computed default position, then nudge by fixed increments until no bounding-box overlap exists with any existing krate. On drag release, do the same nudge.
5. **Fuzzy search speed:** The prototype scores all objects on every keystroke. For a real cluster with thousands of objects, debounce by 16ms (one animation frame) or run scoring in a Web Worker. The scoring algorithm is simple enough that even 10,000 objects should score in <5ms.
6. **Collection filter auto-focus:** When a collection krate is created, `focus()` its filter `<input>` in the next tick. Use a ref stored during render and a flag cleared in `componentDidUpdate` / `useEffect`.
7. **Secret decoding:** The prototype shows decoded secrets inline with a banner. In the real app, ensure that decoded secrets are handled carefully — consider requiring explicit user action to reveal, and never log them.
8. **CRDT sync scope:** Sync krate positions, existence, and window layout via CRDT. Do NOT sync window content (logs, YAML, shell) — each client streams independently from the k8s API. Only sync the *structure* of the workspace.
9. **Resize handles:** The prototype does not implement drag-resize yet. When implementing, a resize in one column/row should proportionally adjust sibling windows. Store a `colWidths` and `rowHeights` array per krate, not absolute `dx/dy` per window.
10. **Admin presence data:** The prototype uses hardcoded mock users. In the real app, use Yjs awareness or a presence channel: each client publishes `{ userId, name, color, query, krateIds[] }` as ephemeral state; the admin panel subscribes and renders it reactively.
---
## Recommended Tech Stack
```
Frontend: React 18 + TypeScript
Styling: CSS-in-JS (styled-components or vanilla-extract) or Tailwind
Terminal: xterm.js
Real-time: Yjs + y-websocket (CRDT collaboration)
Backend: Go + kubernetes/client-go + gorilla/websocket
Fonts: IBM Plex Sans + IBM Plex Mono (Google Fonts or self-hosted)
Build: Vite
```
---
## Backlog (Not in Prototype)
- **Tile layout presets** per krate: "logs hero" (one large log window, data tiles around it), "split", "grid". Shortcut on krate header.
- **Port-forwarding window**: dedicated view type alongside YAML/Logs/Shell/Describe
- **Events window**: `kubectl get events --watch` for a namespace or object
- **Diff view**: compare YAML between two versions or two objects
- **Multi-cluster support**: multiple yards in one app, switchable from the top bar